Showing posts with label Strategy. Show all posts
Showing posts with label Strategy. Show all posts

Tuesday, July 29, 2014

The Stinker

Hello and good evening everyone, It's way after midnight here, so I'll keep it short. I finished the second Orc hero, the "Stinker":
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different."
(Kurt Vonnegut)


And here is his first spell:

Upon impact the Stinker destroys itself, but leaves the enemies stunned and deeply hurt.

Ok, that's it, I need some sleep.

Thanks for reading, good night.

Monday, May 26, 2014

I'm way too tired!

Good evening Ladies and Gentlemen!

First off all I want to apologize for the long pause in my posts, it's not that I haven't been working on this project, I just do not find the time to make an extensive post about everything that has happened since the last time. So here's a quick summary, maybe I'll find the time to go into more detail the next few days:


  • Orc Hero
  • Orc Tower
  • Hero Spell
  • Mana/Rage System for the Orc
  • Particle-Sound-System - I'll definitly make a post + tutorial on that one, could be interesting for anyone using Unity. It's very easy: Let all the ParticleSystem have the possibility to add a sound that get's played alongside the System. Also show/play it in the editor to make it easy finding the right one.
  • Human Start Building
  • Human Hut
  • Human Barracks
  • Human Tower
  • Human Worker
  • Human Archer
  • Human Warrior
  • Human Oracle
  • Basicly the complete Local-Game System
  • ParticleEffects for Arrows (Archer & Tower)

In addition to that I have now pretty much everything planned on paper and in writing, and will soon create a little Guide or Manual for the Game.

But I still have a lot of work to do, here's my list for this week:


  • food has to be reduced when dead!
  • (Maybe) Highlight the selected unit some other way?! (Halo?)
  • Only ONE! Hero (of one kind) alive at a time
  • When hero did perform special attack, set ANGER/Mana to zero
  • Terrain performance sucks, try making it a mesh (T4M?)
  • Multi selector doesnt work now that race is implemented
  • Hero hit needs sound
  • Turn off NavMeshAgent when close to mine (Turn on after)
  • Remove as much transparency as possible
    •  Selected  Ring
    •  Effects?
    • StartUp? (Building etc)
  • Add voices... Eg:
    • On attack: "Get him", "Kill him"
    • On hit: "Arrgh", "Uh"
    • On kill: "Yeah"
    • On Select: "What?", "Yes?", "Why are you bothering me?"
    • On Build/mine: "Sure" (Annoyed), "Okay", "Hmpf", "Do this, do that...", "Gimme a break"
    • On finish build:"And now?", "My work is done!"
  • Add sounds... Eg:
    • During build: Saw and Hammer
And that was just a summary. But, the game is making good progress, even though it costs me (way) too much sleep. Well, enough for today.

Thanks for reading, good night!

Tuesday, April 29, 2014

The campaign menu

Good evening!

As I'm writing this lines it's after midnight here in Austria, and it could be that I already had a few beers, so if you find any spelling mistakes, you can keep them.

Now, what I'm really here for: As I stated in my plan earlier this week, today (or yesterday, by a few minutes) should be the day where I finish the campaign menu. And.... I did. In fact, I completely redesigned the whole menu, since I thought it's a bit overloaded for a game mainly designed for mobile devices.

I will show you all it's beauty in the next video, which will come either this weekend or some time during the next week. But for now, enjoy some screenshots:


The main menu - It features an orc which just runs around.


The Race selection. As said earlier, you can play the campaign from either side.

The map selection! I think this one really looks nice. As you can see, only
the first map is enabled at the moment, as you have
to finish this before moving to the next one.


Now, I will head for the bed, as tomorrow will be a very busy day, where (hopefully) I will find the time to finish the hero.

Thanks for reading, Good night!

Sunday, April 27, 2014

Predictions - I'm not good at them

Hi everyone!

On the 25th of January I showed you my plan, which was, with hindsight, as wrong as it could be. It looked like this:

27.01. InGame-Setup (Starting the level/map - setting of players, buildings, mines, etc.)
29.01. BASIC Interaction (sending them around) with RTSUnits (Workers, Warriors etc.) 
19.02. Complex interaction with Workers - Building things
22.02. Running Inventory-System
26.02. Menu
14.03. Complex interaction with Warriors - Attacking
20.03. Complex interaction with Heros - Casting spells
23.03. GameOver/Won - conditions
28.03. Multiplayer Setup


Well, I sticked to the plan for the first 5 points or so, then, I slowly noticed there is now way to keep up with it. The reason is simple. A day only has 24 hours - screw you earth, rotate slower - and I would need some more. A typical day for me looks, on average, like this:

6 h of sleep
1 h to get the day started (coffee, shower, newspaper, walking the dog etc.)
5 h of work for my company
3 h of studying at the university
1 h of studying at home (ie. preparing for tests)
3 h of working for this game
1 h of working for different projects
4 h with my girlfriend                                                                                        
24 h

As you can see, I'm on a pretty tight schedule, I barely find the time to do something other than work, and it's pretty exhausting. And still, I'm only a month behind my plan. (Compare that to the 19 centuries that Jesus is behind his plan ^^ ) Now, even though my plans are bad, I somehow need them, so that I don't fall in a hole of procrastination.

So, I propose a new timeline to finish this project, this time a more realistic one:


  • The Hero System
    • Walking                          
    • Attacking                        
    • Special attack                 31.04.2014
  • The Fighting System
    • Position Players                           
    • Differentiate them            
    • Fight between them         
    • Winning conditions          03.05.2014
  • Campaign
    • The forest                        
    • The Ridge                       18.05.2014
    • The Burning Mountain     
    • The Glacier                     12.05.2014
  • Copy the above two to the        10.05.2014
    Human side
  • Update main menu
    • Campaign menu               29.04.2014
    • Multiplayer menu             16.05.2014
    • Config menu                    02.05.2014
    • Shop menu                      20.05.2014
    • Award menu                   25.05.2014  
  • Multiplayer
    • Serverside                       15.05.2014
    • Clientside                        16.05.2014
    • Ingame                            20.05.2014
  • Finish the game
    • Sounds                           10.06.2014
    • Effects                            14.06.2014
    • Testing                            07.07.2014


Alright, that sounds like a plan, hopefully I can stick to it this time.

What are your thoughts on timelines. Do you just work on what comes to your mind, or do you have a full plan of everything you're gonna do before you actually do anything?

Thanks for reading!


  • Write a post in bed      




Thursday, April 10, 2014

Better late than never! Warriors and Archers - The movie ;)

Just kidding, there's no movie! But at least a two minute demo of them. Tell me what you think, comment and request changes in the comments please!





I'm currently working on the first hero for the orcs, which will be some kind of freaking huge warrior. The second one is gonna be some kind of Shaman. More information about that this weekend.

As always, thanks for reading/watching.