This is the development blog for "Pocket Crusades" - a fast 3D stratey game for Android and IOS. The next few months, till the game is finished, I will inform about the process, changes, and general things about game development here. So be sure keep an eye on this.
First off all I want to apologize for the long pause in my posts, it's not that I haven't been working on this project, I just do not find the time to make an extensive post about everything that has happened since the last time. So here's a quick summary, maybe I'll find the time to go into more detail the next few days:
Orc Hero
Orc Tower
Hero Spell
Mana/Rage System for the Orc
Particle-Sound-System - I'll definitly make a post + tutorial on that one, could be interesting for anyone using Unity. It's very easy: Let all the ParticleSystem have the possibility to add a sound that get's played alongside the System. Also show/play it in the editor to make it easy finding the right one.
Human Start Building
Human Hut
Human Barracks
Human Tower
Human Worker
Human Archer
Human Warrior
Human Oracle
Basicly the complete Local-Game System
ParticleEffects for Arrows (Archer & Tower)
In addition to that I have now pretty much everything planned on paper and in writing, and will soon create a little Guide or Manual for the Game.
But I still have a lot of work to do, here's my list for this week:
food has to be reduced when dead!
(Maybe) Highlight the selected unit some other way?! (Halo?)
Only ONE! Hero (of one kind) alive at a time
When hero did perform special attack, set ANGER/Mana to zero
Terrain performance sucks, try making it a mesh (T4M?)
Multi selector doesnt work now that race is implemented
Hero hit needs sound
Turn off NavMeshAgent when close to mine (Turn on after)
Remove as much transparency as possible
Selected Ring
Effects?
StartUp? (Building etc)
Add voices... Eg:
On attack: "Get him", "Kill him"
On hit: "Arrgh", "Uh"
On kill: "Yeah"
On Select: "What?", "Yes?", "Why are you bothering me?"
On Build/mine:"Sure" (Annoyed), "Okay", "Hmpf", "Do this, do that...", "Gimme a break"
On finish build:"And now?", "My work is done!"
Add sounds... Eg:
During build: Saw and Hammer
And that was just a summary. But, the game is making good progress, even though it costs me (way) too much sleep. Well, enough for today.
As I'm writing this lines it's after midnight here in Austria, and it could be that I already had a few beers, so if you find any spelling mistakes, you can keep them.
Now, what I'm really here for: As I stated in my plan earlier this week, today (or yesterday, by a few minutes) should be the day where I finish the campaign menu. And.... I did. In fact, I completely redesigned the whole menu, since I thought it's a bit overloaded for a game mainly designed for mobile devices.
I will show you all it's beauty in the next video, which will come either this weekend or some time during the next week. But for now, enjoy some screenshots:
The main menu - It features an orc which just runs around.
The Race selection. As said earlier, you can play the campaign from either side.
The map selection! I think this one really looks nice. As you can see, only the first map is enabled at the moment, as you have to finish this before moving to the next one.
Now, I will head for the bed, as tomorrow will be a very busy day, where (hopefully) I will find the time to finish the hero.
Just kidding, there's no movie! But at least a two minute demo of them. Tell me what you think, comment and request changes in the comments please!
I'm currently working on the first hero for the orcs, which will be some kind of freaking huge warrior. The second one is gonna be some kind of Shaman. More information about that this weekend.
I'm Alexander, 23, from Graz - Austria. I'm currently working as a Programmer for a local company, besides being a student, and did start my own company back in November last year. But, let me start a bit earlier!
When I was about 9 or 10 years old, I first got interested in creating my own games. Back then I made my first steps like everyone else, with the the RPGMaker2k. This tool was great for learning, but soon enough I wanted more, at least one more dimension. So I (or lets say my mother) bought an edition of the GameStudio3D. In hindsight this was probably one of the most important things in my life, since it made me learn programming, which I do for a living today. From age 15 on, I stopped trying to create games, I had other things - like everyone this age - in mind. This was the case till about 16 months ago, where I had an idea, and said to myself "Fuck it, let's do this". It took me till December of the last year - about 2500 hours o f work, and way to much money for licenses, the server, etc... - to finish it. But I did, even though I have to admit it's a bit buggy - I'm still trying to improve it. Here's the trailer:
As you see, I decided to develop for mobile platforms. Why? Because- with a lot of work - you can compete with big companies in terms of graphics, which is not unimportant. At least that was my reason.
Now, after a month of relaxing, I'm starting something new, a fast strategy game with the name "Pocket Crusades".And this is going to be the development blog for this.
Tomorrow I will tell you what it will be about, show you parts of my development plan, and give you some insights into how to make a decent looking game - alone!