Showing posts with label Pocket Crusades. Show all posts
Showing posts with label Pocket Crusades. Show all posts

Tuesday, June 24, 2014

Some screenshots

Hey everyone,

As promised in my last post, here are the new screenshots. I hope you like them, tell me what you think ;)









Thanks for checking by!

Monday, May 26, 2014

I'm way too tired!

Good evening Ladies and Gentlemen!

First off all I want to apologize for the long pause in my posts, it's not that I haven't been working on this project, I just do not find the time to make an extensive post about everything that has happened since the last time. So here's a quick summary, maybe I'll find the time to go into more detail the next few days:


  • Orc Hero
  • Orc Tower
  • Hero Spell
  • Mana/Rage System for the Orc
  • Particle-Sound-System - I'll definitly make a post + tutorial on that one, could be interesting for anyone using Unity. It's very easy: Let all the ParticleSystem have the possibility to add a sound that get's played alongside the System. Also show/play it in the editor to make it easy finding the right one.
  • Human Start Building
  • Human Hut
  • Human Barracks
  • Human Tower
  • Human Worker
  • Human Archer
  • Human Warrior
  • Human Oracle
  • Basicly the complete Local-Game System
  • ParticleEffects for Arrows (Archer & Tower)

In addition to that I have now pretty much everything planned on paper and in writing, and will soon create a little Guide or Manual for the Game.

But I still have a lot of work to do, here's my list for this week:


  • food has to be reduced when dead!
  • (Maybe) Highlight the selected unit some other way?! (Halo?)
  • Only ONE! Hero (of one kind) alive at a time
  • When hero did perform special attack, set ANGER/Mana to zero
  • Terrain performance sucks, try making it a mesh (T4M?)
  • Multi selector doesnt work now that race is implemented
  • Hero hit needs sound
  • Turn off NavMeshAgent when close to mine (Turn on after)
  • Remove as much transparency as possible
    •  Selected  Ring
    •  Effects?
    • StartUp? (Building etc)
  • Add voices... Eg:
    • On attack: "Get him", "Kill him"
    • On hit: "Arrgh", "Uh"
    • On kill: "Yeah"
    • On Select: "What?", "Yes?", "Why are you bothering me?"
    • On Build/mine: "Sure" (Annoyed), "Okay", "Hmpf", "Do this, do that...", "Gimme a break"
    • On finish build:"And now?", "My work is done!"
  • Add sounds... Eg:
    • During build: Saw and Hammer
And that was just a summary. But, the game is making good progress, even though it costs me (way) too much sleep. Well, enough for today.

Thanks for reading, good night!

Monday, April 14, 2014

A new map, a hero, Screenshots...

Good evening Ladies and Gentlemen!

I'm currently working on the first orc Hero as well as on a second map, "The Burning Mountain".

I think this is gonna be a productive week, as I do not have to attend university for the next three weeks. (I have to work though). If everything works out as I hope, you'll get severall updates this week.

Back to the game! Slowly, but notably, this project is getting closer to being finished. But, it still misses something important.... the story!
Since a game completely without story won't work, I'm trying to make something up, but I guess that is not something I'm particularly good at, so if someone has an idea, PLEASE contact me!


Now, to the screenshots!


I like the combination of orcs and lava, what do you think?

As you can see the main theme is Lava. Although the design isn't completely finished, I think it's ok for now.

Another view, from a different angle.

And for the last screenshot, the first hero! If you look closely you will find that it is just a modification of the warrior model, but it works quite well this way. All heros will have some special ability, this one will get some sort of "earthquake" attack. So that if he hits the ground with his axe, it ripples and breaks hurting all around him.


Thats it for today, hope you have a nice and productive week.

Thanks for reading!

Thursday, April 10, 2014

Better late than never! Warriors and Archers - The movie ;)

Just kidding, there's no movie! But at least a two minute demo of them. Tell me what you think, comment and request changes in the comments please!





I'm currently working on the first hero for the orcs, which will be some kind of freaking huge warrior. The second one is gonna be some kind of Shaman. More information about that this weekend.

As always, thanks for reading/watching.