First off all I want to apologize for the long pause in my posts, it's not that I haven't been working on this project, I just do not find the time to make an extensive post about everything that has happened since the last time. So here's a quick summary, maybe I'll find the time to go into more detail the next few days:
- Orc Hero
- Orc Tower
- Hero Spell
- Mana/Rage System for the Orc
- Particle-Sound-System - I'll definitly make a post + tutorial on that one, could be interesting for anyone using Unity. It's very easy: Let all the ParticleSystem have the possibility to add a sound that get's played alongside the System. Also show/play it in the editor to make it easy finding the right one.
- Human Start Building
- Human Hut
- Human Barracks
- Human Tower
- Human Worker
- Human Archer
- Human Warrior
- Human Oracle
- Basicly the complete Local-Game System
- ParticleEffects for Arrows (Archer & Tower)
In addition to that I have now pretty much everything planned on paper and in writing, and will soon create a little Guide or Manual for the Game.
But I still have a lot of work to do, here's my list for this week:
- food has to be reduced when dead!
- (Maybe) Highlight the selected unit some other way?! (Halo?)
- Only ONE! Hero (of one kind) alive at a time
- When hero did perform special attack, set ANGER/Mana to zero
- Terrain performance sucks, try making it a mesh (T4M?)
- Multi selector doesnt work now that race is implemented
- Hero hit needs sound
- Turn off NavMeshAgent when close to mine (Turn on after)
- Remove as much transparency as possible
- Selected Ring
- Effects?
- StartUp? (Building etc)
- Add voices... Eg:
- On attack: "Get him", "Kill him"
- On hit: "Arrgh", "Uh"
- On kill: "Yeah"
- On Select: "What?", "Yes?", "Why are you bothering me?"
- On Build/mine: "Sure" (Annoyed), "Okay", "Hmpf", "Do this, do that...", "Gimme a break"
- On finish build:"And now?", "My work is done!"
- Add sounds... Eg:
- During build: Saw and Hammer
And that was just a summary. But, the game is making good progress, even though it costs me (way) too much sleep. Well, enough for today.
Thanks for reading, good night!
Exited about the progress! Cant wait ^^
ReplyDelete