The last few days have been very stressful, as I have to study quite a lot at the moment. Since I don't find the time to (really) work at the Project currently, I try to at least plan as much as I can and figure out how to solve some issues.
One of them being the AI of the Units. Some of the questions I came up with:
- Should the player have a possibility to set what the unit(s) should do? ie.:
- Patrol - Attack bypassing units
- Defend - Attack if you get attacked
- Run - Run away if attacked
- Hide - Run away if enemy comes close
- If not, should the Unit have a way to decide? ie.
- Attack bypassing units if you are stronger
- Defend, but don't attack if you are a bit weaker
- Run if you are attacked and the enemy is way stronger
- Or should they all just react the same way everytime? ie.
- Just freaking attack enemies if you see them!
- Furthermore: What if I'm currently going somewhere? ie.
- Player sends Unit to some point. On the way there it encounters enemies. What now?
- March on
- Attack them immediatly
- Attack them if they attack me
- What if you have friendly units nearby? Should they help you attack?
My idea would be something like this:
- If you are send somewhere, don't attack units you encounter on your way. Just keep going, even if they attack you.
- If you are in idle-mode, do not attack enemy units unless they attack you, or they attack friendly units or buildings nearby.
- If you are attacked:
- Enemy is weaker: Attack
- Enemy is the same: Attack
- Enemy is a bit stronger: Attack
- Enemy is way stronger AND you are alone: Run
- Enemy is way stronger AND there are friendly units in idle-mode nearby: Attack
- If nearby friendly units are attacked:
- Attack!
- Idle: Attack enemy on sight
- Going somewhere: Go there first, if you switch to idle, well, the above.
Which is a bit too less in my eyes.
Please, if you have any ideas, leave them in the comments below, I'd highly appreciate them!
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