Hi everyone!
On the 25th of January I showed you my plan, which was, with hindsight, as wrong as it could be. It looked like this:
27.01. InGame-Setup (Starting the level/map - setting of players, buildings, mines, etc.)
29.01. BASIC Interaction (sending them around) with RTSUnits (Workers, Warriors etc.)
19.02. Complex interaction with Workers - Building things
22.02. Running Inventory-System
26.02. Menu
14.03. Complex interaction with Warriors - Attacking
20.03. Complex interaction with Heros - Casting spells
23.03. GameOver/Won - conditions
28.03. Multiplayer Setup
Well, I sticked to the plan for the first 5 points or so, then, I slowly noticed there is now way to keep up with it. The reason is simple. A day only has 24 hours - screw you earth, rotate slower - and I would need some more. A typical day for me looks, on average, like this:
6 h of sleep
1 h to get the day started (coffee, shower, newspaper, walking the dog etc.)
5 h of work for my company
3 h of studying at the university
1 h of studying at home (ie. preparing for tests)
3 h of working for this game
1 h of working for different projects
4 h with my girlfriend
24 h
As you can see, I'm on a pretty tight schedule, I barely find the time to do something other than work, and it's pretty exhausting. And still, I'm only a month behind my plan. (Compare that to the 19 centuries that Jesus is behind his plan ^^ ) Now, even though my plans are bad, I somehow need them, so that I don't fall in a hole of procrastination.
So, I propose a new timeline to finish this project, this time a more realistic one:
- The Hero System
- Walking ✓
- Attacking ✓
- Special attack 31.04.2014
- The Fighting System
- Position Players ✓
- Differentiate them ✓
- Fight between them ✓
- Winning conditions 03.05.2014
- Campaign
- The forest ✓
- The Ridge 18.05.2014
- The Burning Mountain ✓
- The Glacier 12.05.2014
- Copy the above two to the 10.05.2014
Human side
- Update main menu
- Campaign menu 29.04.2014
- Multiplayer menu 16.05.2014
- Config menu 02.05.2014
- Shop menu 20.05.2014
- Award menu 25.05.2014
- Multiplayer
- Serverside 15.05.2014
- Clientside 16.05.2014
- Ingame 20.05.2014
- Finish the game
- Sounds 10.06.2014
- Effects 14.06.2014
- Testing 07.07.2014
Alright, that sounds like a plan, hopefully I can stick to it this time.
What are your thoughts on timelines. Do you just work on what comes to your mind, or do you have a full plan of everything you're gonna do before you actually do anything?
Thanks for reading!