Monday, July 21, 2014

Ambient Occlusion

Hi everyone again,

This is already my second post today, and it's close to midnight here, so I'll keep it short.
Paul Usul Fluegel who's creating DwarvenKingdoms gave me a hint on how to make the trees in PocketCrusades a bit more beautiful, and he was totally right, have a look:

Before - Without AO on the trees

After - With AO on the trees

I had Ambient Occlusion turned on in my light mapping at all times, however, I did not notice that the Unity Importer had "Generate Lightmap UV's" turned off for the tree models.

Well, now it's done, so thanks Paul.

Good night everyone!

No comments:

Post a Comment