Thursday, June 26, 2014

The Orc Hero

Hey again!

Just wanted to tell you that there has been an update to the orc hero. If you look back at this post some time ago, you'll see what model I initially wanted to use for the (first) Orc Hero. After looking at it several times, I just wasn't satisfied.... So, here's the new one:

THE *TANK*


Not bad, or what do you think? I think he fit's perfectly into the style of this game.

Thanks for checking by, now have a nice day!

Wednesday, June 25, 2014

Particle effects

Hey!

So I just came along this post by , and want to mention that not only is he completely right, but also want to add that you can use ParticleEffects for much more than that. I primarily use them as static effects for different atmospheres, as they are cheap solutions for:


Sun-Rays
The sun rays on the right spot, little particles around the area,  all solved with
cheap particle effects.

Water (-falls, -splashes)
What a great atmosphere. The combination of the waterfall, the splashes and the light rays
makes a wonderful picture.

Decent Fog and Dust
Look at the fog and the small particles surrounding the building.


They can make the difference between a good looking game, and an awesome looking game. If you are using Unity, like I do, here's a little trick to make them look even better. For all particle effects (fog, fire, light-rays), add a small point light in exactly the color of the effect. It will appear as if the light is send out by the particles (just look at the sunrays). For water effects use some cyan. This of course can have quite an impact on the performance of your game, but since I use them as static effects, these lights are included in my lightmapping.


Thanks for reading!





Tuesday, June 24, 2014

Some screenshots

Hey everyone,

As promised in my last post, here are the new screenshots. I hope you like them, tell me what you think ;)









Thanks for checking by!

Saturday, June 21, 2014

Just some quick infos...

Hello everyone,

Just wanted to show that I'm not dead yet, and neither is this project. I've just been really busy the last few weeks and haven't found the time to post anything. Nevertheless, I was able to finish some big points of my todo list. I'll make a longer post, maybe even with a video, but certainly with screenshots tomorrow, where I'll talk about all the recent changes and developments.

That's it already, thanks for checking by!