The last two weeks I've been on vacation in Croatia, and it was wonderful!
But still, I managed to work a bit every day on this project, and made huge
progress! Here's a list of what I've done:
- I finished the campaign menu, that's the final version now
- I made a tutorial - the first two levels of the campaign will teach you the basics of the game
- Parts of the shop system
- The first "real" level of the campaign
- The game over check of the game
- Refined the animations of the game
- Optimized huge parts of the game
- Tested it on several devices:
- Device FPS on High quality FPS on Low quality
- Samsung Galaxy S4 ~45 ~60
- Samsung Galaxy S2 ~30 ~40
- Samsung Galaxy S ~25 ~35
- Refined the fighting of units
- Set the values (Gold, Food, etc. - These might still change a bit after alpha testing)
- Refined the hero
- A settings menu (sound, quality, etc)
Basicly, the game is playable, however, there are still a lot of things todo:
- Online PvP
- The rest of the shop system
- Music and SFX
- Optimize even more (I guess I can make it at least 30% faster)
- The human hero
- The fog of war is a bit buggy
- Same goes for the mini map
Since I do not have to study for the next 3 months, I'm pretty sure I can find the time to make a little video on all these changes.
So, till then, have a nice summer day, and thanks for reading!
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